For this project I recreated Pixar's character Wall-E.
The end goal was to model all of its parts while not going over the 100k polygons limit.
All parts were modeled in Maya and textured in Substance Painter, while the final renders were done with Marmoset Toolbag.
The end result is a low poly character with 82k polygons and 4 UV sets.
Front view
Front view
Back view
Back view
Front view with emissive
Front view with emissive
Tire detail
Tire detail
Head detail
Head detail
Console detail
Console detail
Check the interactive 3D model below
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