Wall-E

Wall-E

Wall-E

Overview

Overview

Overview

For this project I recreated Pixar's character Wall-E.

The end goal was to model all of its parts while not going over the 100k polygons limit.

All parts were modeled in Maya and textured in Substance Painter, while the final renders were done with Marmoset Toolbag.

The end result is a low poly character with 82k polygons and 4 UV sets.

For this project I recreated Pixar's character Wall-E.

The end goal was to model all of its parts while not going over the 100k polygons limit.

All parts were modeled in Maya and textured in Substance Painter, while the final renders were done with Marmoset Toolbag.

The end result is a low poly character with 82k polygons and 4 UV sets.